The Rule of Comedy

The limit of the willing suspension of disbelief for a given element is directly proportional to the element’s hilarity.

Dungeons and Dragons is a game we play to have fun and tell a story, of worlds, character and heroics. The rules are a framework that defines the mechanics of an alternative reality. They are a guideline of the probabilities of events happening and endeavors succeeding all based on a d20 roll. But sometimes the rules should be bent, just to enhance the fun. There are three standard reality benders that are invoked to adjust the odds given in the rules.

For reference, see the Tropes entries for The Rule of Fun The Rule of Funny

The Rule of Comedy

Rise of the Thrall Lord starlord