Rise of the Thrall Lord
The Rule of Story
The probability of some improbable (or even impossible) event happening is directly proportional to the element’s plot importance.Dungeons and Dragons is a game we play to have fun and tell a story, of worlds, character and heroics. The rules are a framework that defines the mechanics of an alternative reality. They are a guideline of the probabilities of events happening and endeavors succeeding all based on a d20 roll. But sometimes the rules should be bent, just to enhance the fun. There are three standard reality benders that are invoked to adjust the odds given in the rules:
This is the most dangerous meta-game rule in D&D. And in my campaigns, the least powerful and least invoked of the big three rules.
And it is not just because I hate Plot Induced Stupidity in general.
The main reason is that I’ve been in games where the DM’s story dominates everything and governs every action and outcome. Typically this is a DM trying to play author, and in that case, just write it down and send me a draft, I don’t need to play in it. I’ve been there, and I’ve done my best to sabotage them.